---
title: "Playable voxel world recreates Minecraft"
description: "A browser-based playable voxel world with Minecraft-style blocky characters and advanced shaders."
canonical: "https://potto.ai/pt/videos/playable-voxel-world-recreates-minecraft"
language: "pt"
datePublished: "2026-09-23"
---

# Playable voxel world recreates Minecraft

A browser-based playable voxel world with Minecraft-style blocky characters and advanced shaders.

A procedural voxel terrain with trees, beaches, and water is rendered using three.js and shaders. The scene includes a physically based sky, clouds, soft shadows, water reflections and caustics, god rays, bloom, and PBR block textures. Players can mine and place blocks, use torches and stairs, and access a hotbar and inventory. Blocky characters are animated using PINOC MCP with baked motions onto six parts, and a day/night cycle is present.

- [Sistema visual](https://potto.ai/pt/videos/visual-system.md)
- por Viggle_PINOC
- Duração e proporção: 0:55 · 16:9
- Feito com: three.js, Shader, Canvas
- Publicado em 23 de set. de 2026
- Ver original: https://x.com/Viggle_PINOC/status/2102861939072434495

## Prompt

```text
Create a playable version of Minecraft in my browser. Add advanced shaders that make it look as real and beautiful as possible.

World: vanilla ES modules + three.js (importmap from jsdelivr, no build step). Procedural voxel terrain with trees, beaches and water. Make it look as real and beautiful as possible: physically based sky, clouds, soft shadows, water reflections and caustics, god rays, bloom, PBR block textures. First/third-person player (V toggles), mining and placing blocks, torches, stairs, a hotbar and an inventory (E), a day/night cycle with nights that are still readable.

Characters: keep the look pixel-art blocky Minecraft people (box head/body/arms/legs), but animate them with PINOC MCP. Use PINOC only for motions: download the skinned-glb format (Mixamo skeleton) and bake each clip onto the six blocky parts (limbs follow shoulder→wrist and hip→ankle, torso follows the spine, head copies the head bone). Strip the bundled X Bot mesh from every GLB so they stay small, strip root motion so walks play in place, turn every clip so the hips face forward on frame 1, and trim clips that don't loop cleanly to a matching span.

Motions: check the free PINOC motion library first. Only generate a motion when the library has nothing that fits, and tell me the credit cost before generating. For every generation, compare the 4 samples and keep the one with the cleanest loop.

Opening scene: a small village on the flattest open ground in view of spawn, with the player facing it. Each villager has a job, and each job uses a different motion: - a greeter that wanders and waves when it sees you - a miner, a lumberjack at a real tree and a farmer on a tilled dirt patch, each swinging a blocky tool; every strike chips particles off the block it hits - an archer with a bow that shoots arrows into a target on the release frame - a guard who draws a sword when you get close and faces you - a porter who carries crates between two piles, one at a time No floating labels over the NPCs.
```

## Perguntas frequentes de Playable voxel world recreates Minecraft

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### O que é Playable voxel world recreates Minecraft?

Playable voxel world recreates Minecraft é um vídeo de motion graphics de Sistema visual de Viggle_PINOC. A browser-based playable voxel world with Minecraft-style blocky characters and advanced shaders.

### Como Playable voxel world recreates Minecraft foi feito?

Playable voxel world recreates Minecraft foi feito com three.js, Shader e Canvas. Faz parte da coleção Sistema visual de vídeos de motion graphics com IA no Potto.

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### Qual é a duração de Playable voxel world recreates Minecraft e qual é a proporção?

Playable voxel world recreates Minecraft dura 0:55 em um quadro 16:9.

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Veja a coleção Sistema visual no Potto: 480 vídeos, cada um com prompt, especificações e fonte.
