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SebelumnyaBerikutnya
UI-morph showreel lands on an agent dashboard grid oleh hiCallMeChai
Durasi & rasio
  • 0:54
  • 16:9
Dibuat dengan
  • HTML
  • FFmpeg

Prompt

<inputs> Ask me for: 8 to 12 UI states I want the shape to become (e.g. button, loader, player, slider, toggle, tabs, chart, command palette, toast), pure black and white or one accent color, and a royalty-free song around 120 BPM (e.g. Mixkit, free for commercial use). </inputs> <direction> Dribbble-level UI motion. One shape, never cut: every state is the same element morphing its size, radius and color while its content swaps with a short blur. A cursor drives every change with real clicks and drags. Light warm-gray canvas, black and white components, one clean UI font (Geist). Springs everywhere, a tiny overshoot at most. The camera zooms so each state fills the frame. The last frame is the first frame, so it loops. Banned: bouncy easing, particle bursts, glows, gradients on UI chrome, mismatched icon strokes, dead time, anything that looks like a template. </direction> <structure> 120 BPM, 7 bars, something happens on every beat. Button → loader → check → dynamic island → music player with a play/pause morph → scrub the progress bar → it becomes a volume slider that stretches when dragged past max → a toggle flips on the beat → the knob becomes a liquid tab indicator → the tabs open into a chart that draws itself, with a tooltip on hover → it collapses into ⌘K → type to filter → enter → toast → back to the button. </structure> <build> 1. One HTML file, square 1440x1440. Every style is computed from time inside seek(t): no CSS transitions, no timers, no state carried between frames. 2. Springs are closed-form step responses. A value that changes target many times is the sum of one spring per change, so it stays a pure function of time. 3. The tab indicator's two edges ride different springs, so the leading edge stretches ahead of the trailing one. Same trick for the toggle knob. 4. Drags are direct manipulation: while the cursor is held, the value is computed from its position. On release it springs back from wherever it was. 5. Analyze the song with numpy for the beat grid and start on a downbeat. Place every UI sound by its measured peak. 6. Render with Playwright: 4 subframes per frame, blended with ffmpeg tmix for motion blur at 60fps. 7. Render one frame per beat before the full render. Fix anything off the grid, cramped or hard to read. </build> <gotchas> Never put will-change on anything the camera scales or the text renders blurry. Text that swaps inside a morphing container needs its own enter and exit timing or it overlaps. Make the last frame identical to the first, cursor position and speed included, or the loop stutters. </gotchas> <start> Ask me for the inputs, then show me the state list on the beat grid before you write any code. </start>

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FAQ UI-morph showreel lands on an agent dashboard grid

Cara UI-morph showreel lands on an agent dashboard grid dibuat, isi prompt-nya, dan cara membuat video Layar produk serupa dengan Potto.

  1. Apa itu UI-morph showreel lands on an agent dashboard grid?

    UI-morph showreel lands on an agent dashboard grid adalah video motion graphics Layar produk oleh hiCallMeChai. A 54-second product UI animation showing a morphing interface that lands on an agent dashboard grid.

  2. Bagaimana UI-morph showreel lands on an agent dashboard grid dibuat?

    UI-morph showreel lands on an agent dashboard grid dibuat dengan HTML dan FFmpeg. Video ini bagian dari koleksi Layar produk video Motion graphics AI di Potto.

  3. Apakah prompt untuk UI-morph showreel lands on an agent dashboard grid tersedia?

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  4. Berapa lama UI-morph showreel lands on an agent dashboard grid, dan berapa rasio aspeknya?

    UI-morph showreel lands on an agent dashboard grid berdurasi 0:54 dalam bingkai 16:9.

  5. Bisakah saya membuat video Layar produk seperti UI-morph showreel lands on an agent dashboard grid dengan Potto?

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