
Sistem visual
Pop music video with a halftone portrait overlay
Canvas, AI image · 16:9 · 5:06
oleh anabology

Create a playable version of Minecraft in my browser. Add advanced shaders that make it look as real and beautiful as possible. World: vanilla ES modules + three.js (importmap from jsdelivr, no build step). Procedural voxel terrain with trees, beaches and water. Make it look as real and beautiful as possible: physically based sky, clouds, soft shadows, water reflections and caustics, god rays, bloom, PBR block textures. First/third-person player (V toggles), mining and placing blocks, torches, stairs, a hotbar and an inventory (E), a day/night cycle with nights that are still readable. Characters: keep the look pixel-art blocky Minecraft people (box head/body/arms/legs), but animate them with PINOC MCP. Use PINOC only for motions: download the skinned-glb format (Mixamo skeleton) and bake each clip onto the six blocky parts (limbs follow shoulder→wrist and hip→ankle, torso follows the spine, head copies the head bone). Strip the bundled X Bot mesh from every GLB so they stay small, strip root motion so walks play in place, turn every clip so the hips face forward on frame 1, and trim clips that don't loop cleanly to a matching span. Motions: check the free PINOC motion library first. Only generate a motion when the library has nothing that fits, and tell me the credit cost before generating. For every generation, compare the 4 samples and keep the one with the cleanest loop. Opening scene: a small village on the flattest open ground in view of spawn, with the player facing it. Each villager has a job, and each job uses a different motion: - a greeter that wanders and waves when it sees you - a miner, a lumberjack at a real tree and a farmer on a tilled dirt patch, each swinging a blocky tool; every strike chips particles off the block it hits - an archer with a bow that shoots arrows into a target on the release frame - a guard who draws a sword when you get close and faces you - a porter who carries crates between two piles, one at a time No floating labels over the NPCs.

Sistem visual
Canvas, AI image · 16:9 · 5:06
oleh anabology
Sistem visual
Claude Opus 5.5, JavaScript · 16:9 · 2:22
oleh donaldjewkes
Satu baki kredit untuk video AI dan gambar AI. Langgan bulanan atau tahunan, atau beli pek kredit sekali.
Bayar sekali · tiada langganan
Video setiap pek
Bayar sekali · tiada langganan
Video setiap pek
Bayar sekali · tiada langganan
Video setiap pek
Dibil bulanan
Video sebulan
Dibil bulanan
Video sebulan
Dibil bulanan
Video sebulan
Dibil tahunan · USD 240 → USD 192/tahun
Video sebulan
Dibil tahunan · USD 600 → USD 480/tahun
Video sebulan
Dibil tahunan · USD 1,200 → USD 960/tahun
Video sebulan
Videos use credits when you export, and starting one needs a balance that covers its export. Counts assume a 30-second product demo and a 60-second explainer with narration and 3 illustrations.
Cara Playable voxel world recreates Minecraft dibuat, apa yang prompt nyatakan, dan cara membuat video Sistem visual yang serupa dengan Potto.
Playable voxel world recreates Minecraft ialah video motion graphics Sistem visual oleh Viggle_PINOC. A browser-based playable voxel world with Minecraft-style blocky characters and advanced shaders.
Playable voxel world recreates Minecraft dibuat dengan three.js, Shader dan Canvas. Ia sebahagian daripada koleksi Sistem visual video Motion graphics AI di Potto.
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Playable voxel world recreates Minecraft berdurasi 0:55 dalam bingkai 16:9.
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Layari koleksi Sistem visual di Potto: 480 video, setiap satu dengan prompt, spesifikasi dan sumber.