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Creature index UI card flips to a shiny variant 작성자 TheGrootDev
길이와 비율
  • 0:14
  • 1:1
제작 도구
  • SVG

프롬프트

<inputs> Ask me for: my featured Pokémon or starter trio, 8–12 Pokémon-themed UI states, and a royalty-free song around 120 BPM with a playful adventure or electronic feel. Confirm that the song’s license permits the intended use.Default palette: warm off-white, black, and Poké Ball red. Pokémon artwork keeps its original colors. </inputs> <direction> A Pokémon-inspired UI motion film with Dribbble-level polish. Imagine a beautifully designed modern Pokédex: playful, precise, and instantly http://recognizable.One shape, never cut: a Poké Ball continuously morphs into every interface component by changing its size, radius, and color. Its central button, dividing line, and outer shell become the controls and structure of each new state. Content swaps with a short blur and carefully separated enter/exit timing. A visible cursor drives every interaction with clicks, drags, and hover gestures. Use a light warm-gray canvas, clean Geist typography, consistent icon strokes, and crisp Pokémon artwork. Use tightly damped springs with only a tiny overshoot. The camera smoothly reframes each state so the interface stays large and readable. The ending returns exactly to the opening Poké Ball for a seamless loop. Banned: excessive bouncing, particle bursts, glows, gradients on UI chrome, mismatched icon strokes, dead time, generic dashboard layouts, abrupt scene changes, and unrelated floating elements. </direction> <structure> 120 BPM, 4/4 time, 7 bars: 28 beats, approximately 14 seconds. Something intentional happens on every http://beat.Bar 1 — Poké Ball activation 1. A closed Poké Ball sits centered; the cursor approaches. 2. The cursor clicks its central button. 3. The button becomes a circular scanning loader. 4. The scan resolves into a check, and the shell stretches into a compact Pokédex. Bar 2 — Pokémon discovery 5. The Pokédex expands to reveal the featured Pokémon. 6. Its name, number, and type appear in a quick stagger. 7. The cursor clicks the cry/play control. 8. The control morphs into pause while a compact waveform animates. Bar 3 — Trainer controls 9. The waveform flattens into a volume slider. 10. The cursor drags its Poké Ball-shaped knob to maximum. 11. Dragging beyond maximum elastically stretches the slider. 12. On release, it settles and compresses into a shiny-mode toggle. Bar 4 — Pokémon details 13. The cursor flips shiny mode; the artwork changes to the correct shiny variant. 14. The toggle knob stretches into a liquid tab indicator. 15. The cursor selects “Stats.” 16. The card opens into a clean Pokémon stat chart. Bar 5 — Stats to search 17. Stat bars draw themselves in sync with the beat. 18. The cursor hovers over a bar; a readable tooltip appears. 19. The chart retracts into the same container. 20. The container compresses into a Pokédex search field. Bar 6 — Find and select 21. The search field expands into a command palette. 22. A short Pokémon name is typed; matching results filter. 23. The cursor selects a result, revealing its miniature artwork and type. 24. Enter confirms; the palette folds into an “Added to team” toast. Bar 7 — Return to the Poké Ball 25. The toast’s confirmation mark becomes the Poké Ball’s central button. 26. The toast contracts; its edges become the circular shell. 27. The red upper half, white lower half, and black dividing line settle into place. 28. The cursor returns along a smooth path, matching the opening position and velocity as the loop wraps. Use the chosen Pokémon consistently throughout. Keep visible text brief enough to read at this pace. </structure> <build> 1. Build one self-contained HTML file with a square 1440×1440 composition. Compute every animated style from time inside seek(t): no CSS transitions, timers, or state carried between frames. 2. Keep one persistent outer element throughout the sequence. Its internal artwork, labels, and controls may change, but the main silhouette must visibly connect every state. 3. Use closed-form spring step responses. For repeated target changes, sum one spring response per change so animation remains a pure function of time. 4. Give the tab indicator’s two edges different springs so the leading edge stretches ahead of the trailing edge. Apply the same technique to the toggle knob. 5. Make drags direct manipulation: while held, values follow cursor position. On release, use a closed-form spring matching the release position and velocity. 6. Analyze the supplied song with numpy to estimate the beat grid, verify the downbeat, and align the sequence. If the tempo differs from 120 BPM, adapt the timing to the actual music. 7. Use licensed UI sounds and align their measured transient peaks with clicks, confirmations, and morph accents. 8. Render with Playwright at four subframes per output frame. Blend each group of four with ffmpeg into a 60fps video for motion blur. 9. Render one preview frame per beat before the full video. Fix anything cramped, unreadable, visually disconnected, or off the beat grid. 10. Package artwork and fonts inside the HTML so rendering does not depend on network requests. </build><gotchas> Never put will-change on anything the camera scales; text can become blurry.Give outgoing and incoming content separate timing so labels never overlap during a morph. Use accurate Pokémon artwork, names, types, shiny colors, and stats. Do not invent variants or stretch character artwork when the container changes shape. Keep the main container recognizable through every transition. Pokémon artwork is content inside the morphing interface, not a replacement for the persistent shape. Match the loop boundary exactly: geometry, content, camera, cursor position, and cursor velocity. Export the interval [0, duration) without duplicating the endpoint frame. Make the audio loop cleanly too. </gotchas> <start> Ask me for the inputs, then show me the proposed Pokémon state list on the 28-beat grid before writing any code. </start>

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Creature index UI card flips to a shiny variant 자주 묻는 질문

Creature index UI card flips to a shiny variant의 제작 방식, 프롬프트 내용, 그리고 Potto로 비슷한 비주얼 시스템 동영상을 만드는 방법.

  1. Creature index UI card flips to a shiny variant이란?

    Creature index UI card flips to a shiny variant은 TheGrootDev가 만든 비주얼 시스템 모션그래픽 영상입니다. A Poké Ball morphs into Pokémon-themed UI components in a 14-second motion piece.

  2. Creature index UI card flips to a shiny variant은 어떻게 만들었나요?

    Creature index UI card flips to a shiny variant은 SVG로 만들었습니다. Potto의 비주얼 시스템 AI 모션그래픽 영상 모음에 포함되어 있습니다.

  3. Creature index UI card flips to a shiny variant의 프롬프트를 볼 수 있나요?

    네. Creature index UI card flips to a shiny variant의 전체 프롬프트가 이 페이지에 있습니다. 복사하거나, 「이 프롬프트 사용」을 눌러 Potto 작업 공간에서 여세요.

  4. Creature index UI card flips to a shiny variant의 길이와 화면 비율은 어떻게 되나요?

    Creature index UI card flips to a shiny variant의 길이는 0:14이고, 프레임은 1:1입니다.

  5. Potto로 Creature index UI card flips to a shiny variant 같은 비주얼 시스템 영상을 만들 수 있나요?

    네. 「이 프롬프트 사용」을 누르면 Creature index UI card flips to a shiny variant의 프롬프트가 Potto 작업 공간에 불러와집니다. Potto가 자체 버전을 렌더링하며, 내보내기 전에 글과 스타일을 바꿀 수 있습니다.

  6. Creature index UI card flips to a shiny variant 원본은 어디서 보나요?

    Creature index UI card flips to a shiny variant 은 제작자가 처음 게시했습니다. 「원본 보기」를 클릭하면 해당 게시물이 새 탭에서 열립니다.

  7. Creature index UI card flips to a shiny variant 같은 비주얼 시스템 영상은 어디서 더 찾나요?

    Potto의 비주얼 시스템 모음을 둘러보세요. 영상 480개가 있으며, 각각 프롬프트, 사양, 출처가 있습니다.