Potto AI

1050 de 1594 en Videos

AnteriorSiguiente
Creature index UI card flips to a shiny variant por TheGrootDev
Duración y proporción
  • 0:14
  • 1:1
Hecho con
  • SVG

Prompt

<inputs> Ask me for: my featured Pokémon or starter trio, 8–12 Pokémon-themed UI states, and a royalty-free song around 120 BPM with a playful adventure or electronic feel. Confirm that the song’s license permits the intended use.Default palette: warm off-white, black, and Poké Ball red. Pokémon artwork keeps its original colors. </inputs> <direction> A Pokémon-inspired UI motion film with Dribbble-level polish. Imagine a beautifully designed modern Pokédex: playful, precise, and instantly http://recognizable.One shape, never cut: a Poké Ball continuously morphs into every interface component by changing its size, radius, and color. Its central button, dividing line, and outer shell become the controls and structure of each new state. Content swaps with a short blur and carefully separated enter/exit timing. A visible cursor drives every interaction with clicks, drags, and hover gestures. Use a light warm-gray canvas, clean Geist typography, consistent icon strokes, and crisp Pokémon artwork. Use tightly damped springs with only a tiny overshoot. The camera smoothly reframes each state so the interface stays large and readable. The ending returns exactly to the opening Poké Ball for a seamless loop. Banned: excessive bouncing, particle bursts, glows, gradients on UI chrome, mismatched icon strokes, dead time, generic dashboard layouts, abrupt scene changes, and unrelated floating elements. </direction> <structure> 120 BPM, 4/4 time, 7 bars: 28 beats, approximately 14 seconds. Something intentional happens on every http://beat.Bar 1 — Poké Ball activation 1. A closed Poké Ball sits centered; the cursor approaches. 2. The cursor clicks its central button. 3. The button becomes a circular scanning loader. 4. The scan resolves into a check, and the shell stretches into a compact Pokédex. Bar 2 — Pokémon discovery 5. The Pokédex expands to reveal the featured Pokémon. 6. Its name, number, and type appear in a quick stagger. 7. The cursor clicks the cry/play control. 8. The control morphs into pause while a compact waveform animates. Bar 3 — Trainer controls 9. The waveform flattens into a volume slider. 10. The cursor drags its Poké Ball-shaped knob to maximum. 11. Dragging beyond maximum elastically stretches the slider. 12. On release, it settles and compresses into a shiny-mode toggle. Bar 4 — Pokémon details 13. The cursor flips shiny mode; the artwork changes to the correct shiny variant. 14. The toggle knob stretches into a liquid tab indicator. 15. The cursor selects “Stats.” 16. The card opens into a clean Pokémon stat chart. Bar 5 — Stats to search 17. Stat bars draw themselves in sync with the beat. 18. The cursor hovers over a bar; a readable tooltip appears. 19. The chart retracts into the same container. 20. The container compresses into a Pokédex search field. Bar 6 — Find and select 21. The search field expands into a command palette. 22. A short Pokémon name is typed; matching results filter. 23. The cursor selects a result, revealing its miniature artwork and type. 24. Enter confirms; the palette folds into an “Added to team” toast. Bar 7 — Return to the Poké Ball 25. The toast’s confirmation mark becomes the Poké Ball’s central button. 26. The toast contracts; its edges become the circular shell. 27. The red upper half, white lower half, and black dividing line settle into place. 28. The cursor returns along a smooth path, matching the opening position and velocity as the loop wraps. Use the chosen Pokémon consistently throughout. Keep visible text brief enough to read at this pace. </structure> <build> 1. Build one self-contained HTML file with a square 1440×1440 composition. Compute every animated style from time inside seek(t): no CSS transitions, timers, or state carried between frames. 2. Keep one persistent outer element throughout the sequence. Its internal artwork, labels, and controls may change, but the main silhouette must visibly connect every state. 3. Use closed-form spring step responses. For repeated target changes, sum one spring response per change so animation remains a pure function of time. 4. Give the tab indicator’s two edges different springs so the leading edge stretches ahead of the trailing edge. Apply the same technique to the toggle knob. 5. Make drags direct manipulation: while held, values follow cursor position. On release, use a closed-form spring matching the release position and velocity. 6. Analyze the supplied song with numpy to estimate the beat grid, verify the downbeat, and align the sequence. If the tempo differs from 120 BPM, adapt the timing to the actual music. 7. Use licensed UI sounds and align their measured transient peaks with clicks, confirmations, and morph accents. 8. Render with Playwright at four subframes per output frame. Blend each group of four with ffmpeg into a 60fps video for motion blur. 9. Render one preview frame per beat before the full video. Fix anything cramped, unreadable, visually disconnected, or off the beat grid. 10. Package artwork and fonts inside the HTML so rendering does not depend on network requests. </build><gotchas> Never put will-change on anything the camera scales; text can become blurry.Give outgoing and incoming content separate timing so labels never overlap during a morph. Use accurate Pokémon artwork, names, types, shiny colors, and stats. Do not invent variants or stretch character artwork when the container changes shape. Keep the main container recognizable through every transition. Pokémon artwork is content inside the morphing interface, not a replacement for the persistent shape. Match the loop boundary exactly: geometry, content, camera, cursor position, and cursor velocity. Export the interval [0, duration) without duplicating the endpoint frame. Make the audio loop cleanly too. </gotchas> <start> Ask me for the inputs, then show me the proposed Pokémon state list on the 28-beat grid before writing any code. </start>

Más videos como este

Ver todos

Elige tu plan

Un solo saldo de créditos para videos de IA e imágenes de IA. Suscríbete por mes o por año, o compra un paquete de créditos una vez.

  • Lite

    20 US$/mes

    Facturación mensual

    Elegir Lite

    Imágenes al mes en HD

    Más información
    Nano Banana Pro44 imágenes
    Nano Banana86 imágenes

    Videos al mes

    Video demostrativo de producto de 30 segundos13 videos
    Video explicativo de 60 segundos5 videos
    • 2000 créditos al mes
    • Hasta 86 imágenes rápidas
    • Cola estándar
    • Sin marca de agua de Potto añadida
    • Procesamiento por lotes con las herramientas de IA
    • Sin publicación en galerías públicas
  • Pro

    50 US$/mes

    Facturación mensual

    Elegir Pro

    Imágenes al mes en HD

    Más información
    Nano Banana Pro111 imágenes
    Nano Banana217 imágenes

    Videos al mes

    Video demostrativo de producto de 30 segundos33 videos
    Video explicativo de 60 segundos13 videos
    • 5000 créditos al mes
    • Hasta 217 imágenes rápidas
    • Cola con prioridad
    • Sin marca de agua de Potto añadida
    • Procesamiento por lotes con las herramientas de IA
    • Sin publicación en galerías públicas
  • Recomendado

    Max

    100 US$/mes

    Facturación mensual

    Elegir Max

    Imágenes al mes en HD

    Más información
    Nano Banana Pro333 imágenes
    Nano Banana652 imágenes

    Videos al mes

    Video demostrativo de producto de 30 segundos100 videos
    Video explicativo de 60 segundos40 videos
    • 15.000 créditos al mes
    • Hasta 652 imágenes rápidas
    • Cola con máxima prioridad
    • Sin marca de agua de Potto añadida
    • Procesamiento por lotes con las herramientas de IA
    • Sin publicación en galerías públicas

Videos use credits when you export, and starting one needs a balance that covers its export. Counts assume a 30-second product demo and a 60-second explainer with narration and 3 illustrations.

Preguntas frecuentes de Creature index UI card flips to a shiny variant

Cómo se hizo Creature index UI card flips to a shiny variant, qué dice su prompt y cómo crear un vídeo Sistema visual parecido con Potto.

  1. ¿Qué es Creature index UI card flips to a shiny variant?

    Creature index UI card flips to a shiny variant es un video de motion graphics de Sistema visual de TheGrootDev. A Poké Ball morphs into Pokémon-themed UI components in a 14-second motion piece.

  2. ¿Cómo se hizo Creature index UI card flips to a shiny variant?

    Creature index UI card flips to a shiny variant se hizo con SVG. Forma parte de la colección Sistema visual de videos de motion graphics con IA en Potto.

  3. ¿Está disponible el prompt de Creature index UI card flips to a shiny variant?

    Sí. El prompt completo de Creature index UI card flips to a shiny variant está en esta página. Cópialo o haz clic en Usar este prompt para abrirlo en el espacio de trabajo de Potto.

  4. ¿Cuánto dura Creature index UI card flips to a shiny variant y cuál es su relación de aspecto?

    Creature index UI card flips to a shiny variant dura 0:14 en un marco 1:1.

  5. ¿Puedo hacer con Potto un video de Sistema visual como Creature index UI card flips to a shiny variant?

    Sí. Haz clic en Usar este prompt para cargar el prompt de Creature index UI card flips to a shiny variant en el espacio de trabajo de Potto. Potto renderiza su propia versión, y puedes cambiar el texto y el estilo antes de exportar.

  6. ¿Dónde puedo ver el original de Creature index UI card flips to a shiny variant?

    Creature index UI card flips to a shiny variant lo publicó primero su creador. Haz clic en Ver original para abrir esa publicación en una pestaña nueva.

  7. ¿Dónde encuentro más videos de Sistema visual como Creature index UI card flips to a shiny variant?

    Explora la colección Sistema visual en Potto: 480 videos, cada uno con su prompt, especificaciones y fuente.