
Produktskärmar
Old-school MMO town square with an elf archer and quest chat
16:9 · 1:17
av Stefan_3D_AI

<inputs> Ask me for: 8 to 12 UI states I want the shape to become (e.g. button, loader, player, slider, toggle, tabs, chart, command palette, toast), pure black and white or one accent color, and a royalty-free song around 120 BPM (e.g. Mixkit, free for commercial use). </inputs> <direction> Dribbble-level UI motion. One shape, never cut: every state is the same element morphing its size, radius and color while its content swaps with a short blur. A cursor drives every change with real clicks and drags. Light warm-gray canvas, black and white components, one clean UI font (Geist). Springs everywhere, a tiny overshoot at most. The camera zooms so each state fills the frame. The last frame is the first frame, so it loops. Banned: bouncy easing, particle bursts, glows, gradients on UI chrome, mismatched icon strokes, dead time, anything that looks like a template. </direction> <structure> 120 BPM, 7 bars, something happens on every beat. Button → loader → check → dynamic island → music player with a play/pause morph → scrub the progress bar → it becomes a volume slider that stretches when dragged past max → a toggle flips on the beat → the knob becomes a liquid tab indicator → the tabs open into a chart that draws itself, with a tooltip on hover → it collapses into ⌘K → type to filter → enter → toast → back to the button. </structure> <build> 1. One HTML file, square 1440x1440. Every style is computed from time inside seek(t): no CSS transitions, no timers, no state carried between frames. 2. Springs are closed-form step responses. A value that changes target many times is the sum of one spring per change, so it stays a pure function of time. 3. The tab indicator's two edges ride different springs, so the leading edge stretches ahead of the trailing one. Same trick for the toggle knob. 4. Drags are direct manipulation: while the cursor is held, the value is computed from its position. On release it springs back from wherever it was. 5. Analyze the song with numpy for the beat grid and start on a downbeat. Place every UI sound by its measured peak. 6. Render with Playwright: 4 subframes per frame, blended with ffmpeg tmix for motion blur at 60fps. 7. Render one frame per beat before the full render. Fix anything off the grid, cramped or hard to read. </build> <gotchas> Never put will-change on anything the camera scales or the text renders blurry. Text that swaps inside a morphing container needs its own enter and exit timing or it overlaps. Make the last frame identical to the first, cursor position and speed included, or the loop stutters. </gotchas> <start> Ask me for the inputs, then show me the state list on the beat grid before you write any code. </start>

Produktskärmar
16:9 · 1:17
av Stefan_3D_AI



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Hur UI-morph showreel lands on an agent dashboard grid gjordes, vad prompten säger och hur du gör en liknande Produktskärmar-video med Potto.
UI-morph showreel lands on an agent dashboard grid är en motion graphics-video i Produktskärmar av hiCallMeChai. A 54-second product UI animation showing a morphing interface that lands on an agent dashboard grid.
UI-morph showreel lands on an agent dashboard grid gjordes med HTML och FFmpeg. Den ingår i Produktskärmar-samlingen av AI motion graphics-videor på Potto.
Ja. Hela prompten bakom UI-morph showreel lands on an agent dashboard grid finns på den här sidan. Kopiera den, eller klicka på Använd prompten för att öppna den i Pottos arbetsyta.
UI-morph showreel lands on an agent dashboard grid är 0:54 i en 16:9-bild.
Ja. Klicka på Använd prompten för att läsa in prompten bakom UI-morph showreel lands on an agent dashboard grid i Pottos arbetsyta. Potto renderar en egen version, och du kan ändra text och stil innan du exporterar.
UI-morph showreel lands on an agent dashboard grid publicerades först av skaparen. Klicka på Visa originalet för att öppna inlägget i en ny flik.
Bläddra i Produktskärmar-samlingen på Potto: 244 videor, var och en med prompt, specifikationer och källa.