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Yerba mate can scrolls through a drink brand site av per_simmons_
Längd och bildformat
  • 0:41
  • 16:9
Skapad med
  • three.js
  • Canvas
  • SVG

Prompt

Rebuild https://en.manayerbamate.com/ as closely as you can, using the cloning methodology in ./clone-skill/. Context you should know: this is going into a video watched by a large audience, your build is put on screen next to the real site against two other frontier models doing the same task, and your work will be credited to you by name. Every model gets this identical prompt and the identical target. The comparison is literal, so anything you skip will be visible. This is an evaluation exercise, not a site to ship. It is never published as the brand's own site. **Read the methodology first.** `./clone-skill/SKILL.md` and `references/00-contract.md` before you do anything else, then each stage reference as you reach it. `references/stage-prompts.md` and `references/tooling.md` are worth reading early. The contract defines the workspace layout, the artifact filenames, the stage inputs and outputs, the verification gate and the convergence loop. Follow it. `scripts/assert-styles.mjs` is the gate. Two overrides that win where they conflict with the skill: - **Ignore the stop-and-check-in gate.** That skill was written for an interactive session with a human. You are running unattended. Do not stop between stages, do not ask for approval, do not ask questions. Run the whole pipeline start to finish and report only when it is done. - **Use your own browser automation** — headless Playwright or Puppeteer, installed and driven by you — anywhere the skill says to use the Claude Chrome extension. The contract's real rule is unchanged and it is the one that matters: **computed styles read off the live page are ground truth.** Read them through the CSSOM. Screenshots are visual reference only; never build the gate on a pixel diff. Requirements: 1. **Recon every view before you write code.** Every route, every breakpoint, every interactive state: hover, focus, active, open menus, modals, scroll-triggered states, loading and transition states, the language switcher. What you miss in recon you will not build. 2. **Extract, do not guess.** Pull real computed values off the live page: the full type scale, the colour palette with exact values, spacing, radii, shadows, borders, grid and container widths, breakpoints, easing curves and durations, font families and weights. Never read a value off a screenshot. 3. **Rebuild it.** Every section, every component, every state, at every breakpoint. The motion is part of the clone: scroll behaviour, page transitions, hover choreography, entrance animations, any canvas or WebGL work. A static skin over a site whose identity is motion is a failed clone. 4. **No lifted assets.** Do not hotlink from the original and do not download its images, video or fonts. Regenerate imagery in code, substitute freely-licensed equivalents, or author placeholders that match the original's role, aspect and colour. Fonts come from an open CDN, matching the metrics as closely as you can. List every substitution in the README. 5. **Prove the match.** Run the verification gate: read your clone's computed styles, compare them to the extracted design tokens with `scripts/assert-styles.mjs`, and iterate the convergence loop until there are zero style-assertion failures and the project builds clean. Then eyeball your clone against the real site at the same viewport, at every breakpoint, and fix what your eye catches that the assertions did not. 6. **Ship it runnable.** A real project that installs and runs with a documented command, plus a README naming what you substituted and your final assertion results. 7. **Depth over breadth if you have to choose.** One page cloned to a genuinely indistinguishable standard beats five that are approximately right.

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Videos use credits when you export, and starting one needs a balance that covers its export. Counts assume a 30-second product demo and a 60-second explainer with narration and 3 illustrations.

Vanliga frågor om Yerba mate can scrolls through a drink brand site

Hur Yerba mate can scrolls through a drink brand site gjordes, vad prompten säger och hur du gör en liknande Visuellt system-video med Potto.

  1. Vad är Yerba mate can scrolls through a drink brand site?

    Yerba mate can scrolls through a drink brand site är en motion graphics-video i Visuellt system av per_simmons_. A 41-second motion video showing yerba mate can scrolls moving through a drink brand site.

  2. Hur gjordes Yerba mate can scrolls through a drink brand site?

    Yerba mate can scrolls through a drink brand site gjordes med three.js, Canvas och SVG. Den ingår i Visuellt system-samlingen av AI motion graphics-videor på Potto.

  3. Finns prompten för Yerba mate can scrolls through a drink brand site?

    Ja. Hela prompten bakom Yerba mate can scrolls through a drink brand site finns på den här sidan. Kopiera den, eller klicka på Använd prompten för att öppna den i Pottos arbetsyta.

  4. Hur lång är Yerba mate can scrolls through a drink brand site, och vilket bildformat har den?

    Yerba mate can scrolls through a drink brand site är 0:41 i en 16:9-bild.

  5. Kan jag göra en Visuellt system-video som Yerba mate can scrolls through a drink brand site med Potto?

    Ja. Klicka på Använd prompten för att läsa in prompten bakom Yerba mate can scrolls through a drink brand site i Pottos arbetsyta. Potto renderar en egen version, och du kan ändra text och stil innan du exporterar.

  6. Var kan jag se originalet av Yerba mate can scrolls through a drink brand site?

    Yerba mate can scrolls through a drink brand site publicerades först av skaparen. Klicka på Visa originalet för att öppna inlägget i en ny flik.

  7. Var hittar jag fler Visuellt system-videor som Yerba mate can scrolls through a drink brand site?

    Bläddra i Visuellt system-samlingen på Potto: 480 videor, var och en med prompt, specifikationer och källa.