Potto AI

भिडियोमा 941/1,594

अघिल्लोअर्को
Thawline trailer for a low-poly 1990s-style racer _nieGRAMotny_ द्वारा
लम्बाइ र अनुपात
  • 0:30
  • 16:9
यसबाट बनाइएको
  • three.js
  • Shader
  • Canvas
  • Physics

प्रम्प्ट

Build a racing game inspired by Ignition (1997): angled top-down camera, arcade-leaning physics, vehicles with very distinct personalities. This must be an original game, not a copy. Use an original name, an original track, and zero original assets. ## Stack - Vite + TypeScript (strict), Three.js for rendering, no UI framework (HUD in plain DOM/CSS). - Low-poly graphics generated in code (BoxGeometry, CylinderGeometry, etc.), no external models or textures. Solid colors and simple materials. - Custom simplified 2.5D physics (movement on the XZ plane, height from terrain). No physics engine. ## Architecture - src/game/ (game loop with fixed timestep), src/vehicles/, src/track/, src/ai/, src/render/, src/ui/ - Vehicles are data-driven: mass, power, top speed, grip, steering, collision resistance, and boost parameters (strength, duration, recharge time). One Vehicle class, different configurations. - Any vehicle can be controlled by either the player or the AI (shared control interface: throttle, brake, steer, boost). - Track as data: centerline spline + width + list of zones (ice, shortcut, obstacle). Generate the road mesh and AI waypoints from it. ## Vehicles (original names, no brands) Four vehicles. The player picks one on the selection screen; the remaining 3 are driven by the AI. - 90s-style police sedan (black and white, light bar): heavy, stable, pushes hard in collisions. - Muscle car convertible: fastest on straights, oversteers in corners. - Red monster truck: slow, but ignores bumps and rams everything else. - Postal delivery van: slow, high center of gravity, sways in corners. The handling differences must be clearly noticeable. All four must be playable and competitive. Slower vehicles compensate with e.g. collision resistance, terrain handling, or a stronger or more frequent boost. ## Boost - Every vehicle has a boost: a short, pronounced acceleration beyond its normal top speed. - Boost charges automatically from 0 to 100%. It can only be used at 100%. After use, the meter drops to 0 and starts charging again. - Strength, duration and recharge time are unique to each vehicle (e.g. muscle car: short and very strong; van: weaker but recharges fast; monster truck: long but slow to recharge). - Visual effect while boosting: exhaust flame or trail, slight camera pull-back. - The AI also uses boost, sensibly: on straights, not before sharp corners or on ice. ## Track A mountain town with a Canadian feel, winter turning into spring thaw: - closed loop, roughly 60–90 seconds per lap - a waterfall visible from the track and a wooden bridge over a river - a railroad crossing with a train passing periodically (collision = strong knockback, not game over) - ice patches with reduced grip - one shortcut (tight, risky); decorations: spruce trees, wooden houses, snow - barriers or natural obstacles so vehicles can't get stuck off the track. Failsafe: if a vehicle (including bots) is stuck for more than ~4 s, automatically return it to the track at the last checkpoint. ## Gameplay - 3 laps, standing grid start, 3-2-1 countdown - AI follows waypoints with a driving style that depends on the vehicle, light rubber-banding, avoids obstacles, no teleporting (except the failsafe track return described above) - Sliding comes purely from physics (grip, speed, ice), no handbrake - Camera: top-down at ~50°, follows the player with a slight look-ahead in the direction of travel - Controls: arrows/WASD (throttle, brake/reverse, steering), space = boost - Screens: start → vehicle selection (model preview + stat bars, including boost) → race → results → restart (with option to change vehicle) ## HUD - Position, lap, lap time, best lap, minimap. - Boost meter styled as a car battery: rectangular casing with two terminals (+/−) on top, fill level rises as it charges. Color shifts from red through yellow to green. At 100% the battery clearly signals readiness (pulsing or glow, "BOOST" label or lightning bolt icon). While boosting, the meter drains quickly. ## Out of scope for v1 Sound, options menu, multiple tracks, multiplayer, save state. ## Workflow 1. First propose a plan and file structure, then implement in stages: (a) game loop + one vehicle on a flat plane, including boost, (b) track, (c) remaining vehicles and AI, (d) obstacles and train, (e) vehicle selection, HUD with battery meter, and screens. 2. After each stage run `npm run build` and fix type errors. 3. Add unit tests (Vitest) for vehicle physics, boost logic (charging, lockout below 100%, reset after use), and lap/position logic. 4. Finally: a README describing the controls and how to add a new track or vehicle. ## Acceptance criteria `npm install && npm run dev` launches the game. You can pick any of the 4 vehicles and complete 3 laps against 3 bots. Each vehicle handles differently and has a noticeably different boost. Boost only works with a full battery, and bots use it too. The train and ice work. Results show the correct order. Stable 60 FPS on an average laptop.

यस्तै अरू भिडियो

सबै हेर्नुहोस्

आफ्नो प्लान रोज्नुहोस्

एआई भिडियो र एआई इमेजका लागि क्रेडिटको एउटै मौज्दात। मासिक वा वार्षिक सदस्यता लिनुहोस्, वा एक पटक क्रेडिट प्याक किन्नुहोस्।

  • Lite

    $20/महिना

    मासिक बिल

    Lite छान्नुहोस्

    प्रति महिना HD मा तस्बिर

    थप जान्नुहोस्
    Nano Banana Pro44 तस्बिर
    Nano Banana86 तस्बिर

    प्रति महिना भिडियो

    30 सेकेन्डको प्रोडक्ट डेमो13 भिडियो
    60 सेकेन्डको एक्सप्लेनर5 भिडियो
    • प्रति महिना 2,000 क्रेडिट
    • 86 सम्म छिटा तस्बिर
    • स्ट्यान्डर्ड लाइन
    • थपिएको Potto वाटरमार्क छैन
    • AI टुलमा ब्याच प्रशोधन
    • सार्वजनिक ग्यालरीहरूमा सूचीबद्ध गरिँदैन
  • Pro

    $50/महिना

    मासिक बिल

    Pro छान्नुहोस्

    प्रति महिना HD मा तस्बिर

    थप जान्नुहोस्
    Nano Banana Pro111 तस्बिर
    Nano Banana217 तस्बिर

    प्रति महिना भिडियो

    30 सेकेन्डको प्रोडक्ट डेमो33 भिडियो
    60 सेकेन्डको एक्सप्लेनर13 भिडियो
    • प्रति महिना 5,000 क्रेडिट
    • 217 सम्म छिटा तस्बिर
    • प्राथमिकता लाइन
    • थपिएको Potto वाटरमार्क छैन
    • AI टुलमा ब्याच प्रशोधन
    • सार्वजनिक ग्यालरीहरूमा सूचीबद्ध गरिँदैन
  • सिफारिस गरिएको

    Max

    $100/महिना

    मासिक बिल

    Max छान्नुहोस्

    प्रति महिना HD मा तस्बिर

    थप जान्नुहोस्
    Nano Banana Pro333 तस्बिर
    Nano Banana652 तस्बिर

    प्रति महिना भिडियो

    30 सेकेन्डको प्रोडक्ट डेमो100 भिडियो
    60 सेकेन्डको एक्सप्लेनर40 भिडियो
    • प्रति महिना 15,000 क्रेडिट
    • 652 सम्म छिटा तस्बिर
    • सर्वोच्च प्राथमिकता लाइन
    • थपिएको Potto वाटरमार्क छैन
    • AI टुलमा ब्याच प्रशोधन
    • सार्वजनिक ग्यालरीहरूमा सूचीबद्ध गरिँदैन

Videos use credits when you export, and starting one needs a balance that covers its export. Counts assume a 30-second product demo and a 60-second explainer with narration and 3 illustrations.

Thawline trailer for a low-poly 1990s-style racer का बारम्बार सोधिने प्रश्न

Thawline trailer for a low-poly 1990s-style racer कसरी बन्यो, यसको प्रम्प्ट के भन्छ, र Potto ले यस्तै प्रोडक्ट स्क्रिन भिडियो कसरी बनाउने।

  1. Thawline trailer for a low-poly 1990s-style racer के हो?

    Thawline trailer for a low-poly 1990s-style racer _nieGRAMotny_ ले बनाएको प्रोडक्ट स्क्रिन मोशन ग्राफिक्स भिडियो हो। A 30-second trailer for Thawline, a low-poly 1990s-style arcade racer built with Three.js.

  2. Thawline trailer for a low-poly 1990s-style racer कसरी बन्यो?

    Thawline trailer for a low-poly 1990s-style racer three.js, Shader, Canvas र Physics ले बन्यो। यो Potto मा प्रोडक्ट स्क्रिन सङ्ग्रहको एआई मोशन ग्राफिक्स भिडियोमध्ये पर्छ।

  3. Thawline trailer for a low-poly 1990s-style racer को प्रम्प्ट उपलब्ध छ?

    छ। Thawline trailer for a low-poly 1990s-style racer को पूरा प्रम्प्ट यस पृष्ठमा छ। प्रतिलिपि गर्नुहोस्, वा यो प्रम्प्ट प्रयोग गर्नुहोस् मा क्लिक गरेर Potto कार्यक्षेत्रमा खोल्नुहोस्।

  4. Thawline trailer for a low-poly 1990s-style racer कति लामो छ, र पक्ष अनुपात के हो?

    Thawline trailer for a low-poly 1990s-style racer को अवधि 0:30 हो, फ्रेम 16:9।

  5. के म Potto ले Thawline trailer for a low-poly 1990s-style racer जस्तै प्रोडक्ट स्क्रिन भिडियो बनाउन सक्छु?

    सक्नुहुन्छ। यो प्रम्प्ट प्रयोग गर्नुहोस् मा क्लिक गर्दा Thawline trailer for a low-poly 1990s-style racer को प्रम्प्ट Potto कार्यक्षेत्रमा लोड हुन्छ। Potto आफ्नै संस्करण रेन्डर गर्छ, र निर्यातअघि पाठ र शैली बदल्न सकिन्छ।

  6. Thawline trailer for a low-poly 1990s-style racer को मूल कहाँ हेर्ने?

    Thawline trailer for a low-poly 1990s-style racer पहिले यसका सिर्जनाकर्ताले पोस्ट गरे। मूल हेर्नुहोस् मा क्लिक गर्दा त्यो पोस्ट नयाँ ट्याबमा खुल्छ।

  7. Thawline trailer for a low-poly 1990s-style racer जस्ता थप प्रोडक्ट स्क्रिन भिडियो कहाँ पाइन्छ?

    Potto मा प्रोडक्ट स्क्रिन सङ्ग्रह हेर्नुहोस्: 244 भिडियो, प्रत्येकमा प्रम्प्ट, विवरण र स्रोत।