Potto AI

動画 1,050/1,594

前へ次へ
Creature index UI card flips to a shiny variant 作者 TheGrootDev
長さと比率
  • 0:14
  • 1:1
制作ツール
  • SVG

プロンプト

<inputs> Ask me for: my featured Pokémon or starter trio, 8–12 Pokémon-themed UI states, and a royalty-free song around 120 BPM with a playful adventure or electronic feel. Confirm that the song’s license permits the intended use.Default palette: warm off-white, black, and Poké Ball red. Pokémon artwork keeps its original colors. </inputs> <direction> A Pokémon-inspired UI motion film with Dribbble-level polish. Imagine a beautifully designed modern Pokédex: playful, precise, and instantly http://recognizable.One shape, never cut: a Poké Ball continuously morphs into every interface component by changing its size, radius, and color. Its central button, dividing line, and outer shell become the controls and structure of each new state. Content swaps with a short blur and carefully separated enter/exit timing. A visible cursor drives every interaction with clicks, drags, and hover gestures. Use a light warm-gray canvas, clean Geist typography, consistent icon strokes, and crisp Pokémon artwork. Use tightly damped springs with only a tiny overshoot. The camera smoothly reframes each state so the interface stays large and readable. The ending returns exactly to the opening Poké Ball for a seamless loop. Banned: excessive bouncing, particle bursts, glows, gradients on UI chrome, mismatched icon strokes, dead time, generic dashboard layouts, abrupt scene changes, and unrelated floating elements. </direction> <structure> 120 BPM, 4/4 time, 7 bars: 28 beats, approximately 14 seconds. Something intentional happens on every http://beat.Bar 1 — Poké Ball activation 1. A closed Poké Ball sits centered; the cursor approaches. 2. The cursor clicks its central button. 3. The button becomes a circular scanning loader. 4. The scan resolves into a check, and the shell stretches into a compact Pokédex. Bar 2 — Pokémon discovery 5. The Pokédex expands to reveal the featured Pokémon. 6. Its name, number, and type appear in a quick stagger. 7. The cursor clicks the cry/play control. 8. The control morphs into pause while a compact waveform animates. Bar 3 — Trainer controls 9. The waveform flattens into a volume slider. 10. The cursor drags its Poké Ball-shaped knob to maximum. 11. Dragging beyond maximum elastically stretches the slider. 12. On release, it settles and compresses into a shiny-mode toggle. Bar 4 — Pokémon details 13. The cursor flips shiny mode; the artwork changes to the correct shiny variant. 14. The toggle knob stretches into a liquid tab indicator. 15. The cursor selects “Stats.” 16. The card opens into a clean Pokémon stat chart. Bar 5 — Stats to search 17. Stat bars draw themselves in sync with the beat. 18. The cursor hovers over a bar; a readable tooltip appears. 19. The chart retracts into the same container. 20. The container compresses into a Pokédex search field. Bar 6 — Find and select 21. The search field expands into a command palette. 22. A short Pokémon name is typed; matching results filter. 23. The cursor selects a result, revealing its miniature artwork and type. 24. Enter confirms; the palette folds into an “Added to team” toast. Bar 7 — Return to the Poké Ball 25. The toast’s confirmation mark becomes the Poké Ball’s central button. 26. The toast contracts; its edges become the circular shell. 27. The red upper half, white lower half, and black dividing line settle into place. 28. The cursor returns along a smooth path, matching the opening position and velocity as the loop wraps. Use the chosen Pokémon consistently throughout. Keep visible text brief enough to read at this pace. </structure> <build> 1. Build one self-contained HTML file with a square 1440×1440 composition. Compute every animated style from time inside seek(t): no CSS transitions, timers, or state carried between frames. 2. Keep one persistent outer element throughout the sequence. Its internal artwork, labels, and controls may change, but the main silhouette must visibly connect every state. 3. Use closed-form spring step responses. For repeated target changes, sum one spring response per change so animation remains a pure function of time. 4. Give the tab indicator’s two edges different springs so the leading edge stretches ahead of the trailing edge. Apply the same technique to the toggle knob. 5. Make drags direct manipulation: while held, values follow cursor position. On release, use a closed-form spring matching the release position and velocity. 6. Analyze the supplied song with numpy to estimate the beat grid, verify the downbeat, and align the sequence. If the tempo differs from 120 BPM, adapt the timing to the actual music. 7. Use licensed UI sounds and align their measured transient peaks with clicks, confirmations, and morph accents. 8. Render with Playwright at four subframes per output frame. Blend each group of four with ffmpeg into a 60fps video for motion blur. 9. Render one preview frame per beat before the full video. Fix anything cramped, unreadable, visually disconnected, or off the beat grid. 10. Package artwork and fonts inside the HTML so rendering does not depend on network requests. </build><gotchas> Never put will-change on anything the camera scales; text can become blurry.Give outgoing and incoming content separate timing so labels never overlap during a morph. Use accurate Pokémon artwork, names, types, shiny colors, and stats. Do not invent variants or stretch character artwork when the container changes shape. Keep the main container recognizable through every transition. Pokémon artwork is content inside the morphing interface, not a replacement for the persistent shape. Match the loop boundary exactly: geometry, content, camera, cursor position, and cursor velocity. Export the interval [0, duration) without duplicating the endpoint frame. Make the audio loop cleanly too. </gotchas> <start> Ask me for the inputs, then show me the proposed Pokémon state list on the 28-beat grid before writing any code. </start>

似た動画をもっと見る

すべて見る

プランを選ぶ

AI 動画と AI 画像で使える、一つのクレジット残高です。月額または年額で登録するか、クレジットパックを一度だけ購入できます。

  • Lite

    $20/月

    月額請求

    Lite を選ぶ

    月あたりの生成枚数(HD)

    詳しく見る
    Nano Banana Pro44 枚
    Nano Banana86 枚

    月あたりの動画本数

    30 秒の製品デモ動画13 本
    60 秒の解説動画5 本
    • 月 2,000 クレジット
    • 高速生成は最大 86 枚
    • 標準キュー
    • Potto のウォーターマークを追加しません
    • AI ツールの一括処理
    • 公開ギャラリーには掲載されません
  • Pro

    $50/月

    月額請求

    Pro を選ぶ

    月あたりの生成枚数(HD)

    詳しく見る
    Nano Banana Pro111 枚
    Nano Banana217 枚

    月あたりの動画本数

    30 秒の製品デモ動画33 本
    60 秒の解説動画13 本
    • 月 5,000 クレジット
    • 高速生成は最大 217 枚
    • 優先キュー
    • Potto のウォーターマークを追加しません
    • AI ツールの一括処理
    • 公開ギャラリーには掲載されません
  • おすすめ

    Max

    $100/月

    月額請求

    Max を選ぶ

    月あたりの生成枚数(HD)

    詳しく見る
    Nano Banana Pro333 枚
    Nano Banana652 枚

    月あたりの動画本数

    30 秒の製品デモ動画100 本
    60 秒の解説動画40 本
    • 月 15,000 クレジット
    • 高速生成は最大 652 枚
    • 最優先キュー
    • Potto のウォーターマークを追加しません
    • AI ツールの一括処理
    • 公開ギャラリーには掲載されません

Videos use credits when you export, and starting one needs a balance that covers its export. Counts assume a 30-second product demo and a 60-second explainer with narration and 3 illustrations.

Creature index UI card flips to a shiny variant のよくある質問

Creature index UI card flips to a shiny variant の作り方、プロンプトの内容、そして Potto で同じような ビジュアルの共通設定 動画を作る方法。

  1. Creature index UI card flips to a shiny variant とは?

    Creature index UI card flips to a shiny variant は TheGrootDev による ビジュアルの共通設定 のモーショングラフィックス動画です。 A Poké Ball morphs into Pokémon-themed UI components in a 14-second motion piece.

  2. Creature index UI card flips to a shiny variant はどう作られましたか?

    Creature index UI card flips to a shiny variant は SVG で制作されました。Potto の ビジュアルの共通設定 に含まれる AI モーショングラフィックス動画です。

  3. Creature index UI card flips to a shiny variant のプロンプトは見られますか?

    はい。Creature index UI card flips to a shiny variant のプロンプト全文がこのページにあります。コピーするか、「このプロンプトを使う」をクリックして Potto のワークスペースで開いてください。

  4. Creature index UI card flips to a shiny variant の長さとアスペクト比は?

    Creature index UI card flips to a shiny variant の長さは 0:14、フレームは 1:1 です。

  5. Potto で Creature index UI card flips to a shiny variant のような ビジュアルの共通設定 動画を作れますか?

    はい。「このプロンプトを使う」をクリックすると、Creature index UI card flips to a shiny variant のプロンプトが Potto のワークスペースに読み込まれます。Potto が独自のバージョンをレンダリングし、書き出す前に文字とスタイルを変えられます。

  6. Creature index UI card flips to a shiny variant のオリジナルはどこで見られますか?

    Creature index UI card flips to a shiny variant は作成者が最初に投稿しました。「オリジナルを見る」をクリックすると、その投稿が新しいタブで開きます。

  7. Creature index UI card flips to a shiny variant のような ビジュアルの共通設定 動画はどこで見つかりますか?

    Potto の ビジュアルの共通設定 コレクションを見てください。480 本あり、それぞれにプロンプト、仕様、出典が付いています。