Potto AI

163 of 1,594 in Videos

PreviousNext
Interactive 3D prehistoric island by vib3coded
Length & ratio
  • 0:20
  • 16:9
Made with
  • three.js
  • WebGL
  • HTML

Prompt

Create a beautiful, highly detailed, fully interactive 3D prehistoric island using Three.js and WebGL. Deliver everything in a single standalone HTML file that opens directly in Chrome. Embed assets wherever possible. VISUAL DIRECTION Build a large, rounded island surrounded by an ocean with a transparent underwater cross-section. The result should feel like a premium miniature world: lush vegetation, expressive dinosaurs, rich materials, atmospheric lighting, and polished animation. Use a cohesive, stylized art direction rather than basic geometric shapes. ISLAND Create varied terrain with beaches, rocky cliffs, dense prehistoric forests, giant ferns, a waterfall, a freshwater pond, and a volcano. Add a small research station, wooden walkways, observation platforms, supply crates, and dinosaur nests. Make the island spacious enough for dinosaurs to move naturally between distinct areas. WATER CROSS-SECTION The water must form a deep, rounded volume around the island, with clearly visible underwater scenery through its sides. Include a textured seabed, rocks, aquatic plants, fish, bubbles, and a green marine reptile swimming beneath the surface. Do not place ordinary land dinosaurs underwater, and do not add a submarine. Use animated waves, Fresnel reflections, underwater light patterns, shoreline foam, and splashes. Avoid transparency sorting artifacts and visible gaps between the island and water. DINOSAURS Include several distinct species, such as a long-necked sauropod, Triceratops, Stegosaurus, a large theropod, and smaller herd animals. Add pterosaurs circling overhead. Give every species recognizable anatomy, shaped bodies, articulated limbs, detailed heads, tails, and appropriate skin patterns. Avoid assembling the finished dinosaurs from obvious boxes or disconnected spheres. NATURAL ANIMATION Use hierarchical skeletons with correctly positioned joints. Walking must have distinct stance and swing phases: feet stay planted during contact and lift cleanly during each step. Match stride length to movement speed. Use terrain sampling and inverse kinematics to keep feet on the ground. Add weight shifts, subtle body movement, balanced tail motion, head turns, and breathing. Dinosaurs must never float, slide, intersect the ground, or walk through buildings, rocks, trees, or each other. Use obstacle avoidance and safe paths. Different species should have different movement speeds, gait patterns, and behaviors. Marine animals must face their direction of travel. INTERACTION Allow users to: Rotate the camera freely, zoom, and inspect the underwater cross-section. Select a dinosaur and follow it with a smoothly moving camera. Place food in suitable locations and watch nearby dinosaurs approach and eat. Trigger drinking, resting, calling, and herd movement. Explore nests and watch a hatchling emerge. Trigger a marine reptile surfacing with a splash. Switch between daylight, sunset, and night. Adjust rain, wind, and volcanic activity. Pause the simulation and reset the scene. Make every control produce a clear, visible response. Keep interactions repeatable and prevent overlapping animations from breaking character poses. ATMOSPHERE AND AUDIO Add moving foliage, drifting clouds, birds, insects, rain particles, and warm research-station lights at night. Include quiet atmospheric music and environmental sounds with a working music toggle and volume slider. Start audio only after user interaction. INTERFACE Use a compact, elegant interface with English labels. Keep the scene dominant and avoid large panels covering the island. Make the layout responsive for desktop and mobile. TECHNICAL QUALITY Use instancing for repeated vegetation and props, efficient geometry, appropriate shadows, and restrained post-processing. Balance visual richness with smooth real-time performance. Build a complete scene, not a mockup. Test the final HTML directly in a desktop browser, inspect screenshots and the console, exercise every interaction, and fix loading errors, floating dinosaurs, foot sliding, broken collisions, water artifacts, and camera problems before delivery.

More videos like this

View all

Choose Your Plan

One balance of credits for AI videos and AI images. Subscribe monthly or yearly, or buy a credit pack once.

  • Lite

    $20/month

    Billed monthly

    Choose Lite

    Images per month at HD

    Learn more
    Nano Banana Pro44 images
    Nano Banana86 images

    Videos per month

    30-second product demo13 videos
    60-second explainer5 videos
    • 2,000 credits per month
    • Up to 86 fast images
    • Standard queue
    • No added Potto watermark
    • Batch processing with AI tools
    • Not listed in public galleries
  • Pro

    $50/month

    Billed monthly

    Choose Pro

    Images per month at HD

    Learn more
    Nano Banana Pro111 images
    Nano Banana217 images

    Videos per month

    30-second product demo33 videos
    60-second explainer13 videos
    • 5,000 credits per month
    • Up to 217 fast images
    • Priority queue
    • No added Potto watermark
    • Batch processing with AI tools
    • Not listed in public galleries
  • Recommended

    Max

    $100/month

    Billed monthly

    Choose Max

    Images per month at HD

    Learn more
    Nano Banana Pro333 images
    Nano Banana652 images

    Videos per month

    30-second product demo100 videos
    60-second explainer40 videos
    • 15,000 credits per month
    • Up to 652 fast images
    • Highest priority queue
    • No added Potto watermark
    • Batch processing with AI tools
    • Not listed in public galleries

Videos use credits when you export, and starting one needs a balance that covers its export. Counts assume a 30-second product demo and a 60-second explainer with narration and 3 illustrations.

Interactive 3D prehistoric island FAQ

How Interactive 3D prehistoric island was made, what its prompt says, and how to make Feature Loop videos like it with Potto.

  1. What is Interactive 3D prehistoric island?

    Interactive 3D prehistoric island is a motion graphics video by vib3coded in the Feature Loop collection. A looping 3D prehistoric island scene built with Three.js and WebGL.

  2. How was Interactive 3D prehistoric island made?

    Interactive 3D prehistoric island was made with three.js, WebGL, and HTML. It is part of the Feature Loop collection of AI motion graphics videos on Potto.

  3. Is the prompt for Interactive 3D prehistoric island available?

    Yes. The full prompt behind Interactive 3D prehistoric island is on this page. Copy it, or click Use this prompt to open it in the Potto workspace.

  4. How long is Interactive 3D prehistoric island, and what is its aspect ratio?

    Interactive 3D prehistoric island runs 0:20 in a 16:9 frame.

  5. Can I make Feature Loop videos like Interactive 3D prehistoric island with Potto?

    Yes. Click Use this prompt to load the prompt behind Interactive 3D prehistoric island into the Potto workspace. Potto renders its own version, and you can change the text and style before you export.

  6. Where can I watch the original Interactive 3D prehistoric island?

    Interactive 3D prehistoric island was first posted by its creator. Click View original to open that post in a new tab.

  7. Where can I find more Feature Loop videos like Interactive 3D prehistoric island?

    Browse the Feature Loop collection on Potto: 9 videos, each with its prompt, specs and source.