Potto AI

941 of 1,594 in Videos

PreviousNext
Thawline trailer for a low-poly 1990s-style racer by _nieGRAMotny_
Length & ratio
  • 0:30
  • 16:9
Made with
  • three.js
  • Shader
  • Canvas
  • Physics

Prompt

Build a racing game inspired by Ignition (1997): angled top-down camera, arcade-leaning physics, vehicles with very distinct personalities. This must be an original game, not a copy. Use an original name, an original track, and zero original assets. ## Stack - Vite + TypeScript (strict), Three.js for rendering, no UI framework (HUD in plain DOM/CSS). - Low-poly graphics generated in code (BoxGeometry, CylinderGeometry, etc.), no external models or textures. Solid colors and simple materials. - Custom simplified 2.5D physics (movement on the XZ plane, height from terrain). No physics engine. ## Architecture - src/game/ (game loop with fixed timestep), src/vehicles/, src/track/, src/ai/, src/render/, src/ui/ - Vehicles are data-driven: mass, power, top speed, grip, steering, collision resistance, and boost parameters (strength, duration, recharge time). One Vehicle class, different configurations. - Any vehicle can be controlled by either the player or the AI (shared control interface: throttle, brake, steer, boost). - Track as data: centerline spline + width + list of zones (ice, shortcut, obstacle). Generate the road mesh and AI waypoints from it. ## Vehicles (original names, no brands) Four vehicles. The player picks one on the selection screen; the remaining 3 are driven by the AI. - 90s-style police sedan (black and white, light bar): heavy, stable, pushes hard in collisions. - Muscle car convertible: fastest on straights, oversteers in corners. - Red monster truck: slow, but ignores bumps and rams everything else. - Postal delivery van: slow, high center of gravity, sways in corners. The handling differences must be clearly noticeable. All four must be playable and competitive. Slower vehicles compensate with e.g. collision resistance, terrain handling, or a stronger or more frequent boost. ## Boost - Every vehicle has a boost: a short, pronounced acceleration beyond its normal top speed. - Boost charges automatically from 0 to 100%. It can only be used at 100%. After use, the meter drops to 0 and starts charging again. - Strength, duration and recharge time are unique to each vehicle (e.g. muscle car: short and very strong; van: weaker but recharges fast; monster truck: long but slow to recharge). - Visual effect while boosting: exhaust flame or trail, slight camera pull-back. - The AI also uses boost, sensibly: on straights, not before sharp corners or on ice. ## Track A mountain town with a Canadian feel, winter turning into spring thaw: - closed loop, roughly 60–90 seconds per lap - a waterfall visible from the track and a wooden bridge over a river - a railroad crossing with a train passing periodically (collision = strong knockback, not game over) - ice patches with reduced grip - one shortcut (tight, risky); decorations: spruce trees, wooden houses, snow - barriers or natural obstacles so vehicles can't get stuck off the track. Failsafe: if a vehicle (including bots) is stuck for more than ~4 s, automatically return it to the track at the last checkpoint. ## Gameplay - 3 laps, standing grid start, 3-2-1 countdown - AI follows waypoints with a driving style that depends on the vehicle, light rubber-banding, avoids obstacles, no teleporting (except the failsafe track return described above) - Sliding comes purely from physics (grip, speed, ice), no handbrake - Camera: top-down at ~50°, follows the player with a slight look-ahead in the direction of travel - Controls: arrows/WASD (throttle, brake/reverse, steering), space = boost - Screens: start → vehicle selection (model preview + stat bars, including boost) → race → results → restart (with option to change vehicle) ## HUD - Position, lap, lap time, best lap, minimap. - Boost meter styled as a car battery: rectangular casing with two terminals (+/−) on top, fill level rises as it charges. Color shifts from red through yellow to green. At 100% the battery clearly signals readiness (pulsing or glow, "BOOST" label or lightning bolt icon). While boosting, the meter drains quickly. ## Out of scope for v1 Sound, options menu, multiple tracks, multiplayer, save state. ## Workflow 1. First propose a plan and file structure, then implement in stages: (a) game loop + one vehicle on a flat plane, including boost, (b) track, (c) remaining vehicles and AI, (d) obstacles and train, (e) vehicle selection, HUD with battery meter, and screens. 2. After each stage run `npm run build` and fix type errors. 3. Add unit tests (Vitest) for vehicle physics, boost logic (charging, lockout below 100%, reset after use), and lap/position logic. 4. Finally: a README describing the controls and how to add a new track or vehicle. ## Acceptance criteria `npm install && npm run dev` launches the game. You can pick any of the 4 vehicles and complete 3 laps against 3 bots. Each vehicle handles differently and has a noticeably different boost. Boost only works with a full battery, and bots use it too. The train and ice work. Results show the correct order. Stable 60 FPS on an average laptop.

More videos like this

View all

Choose Your Plan

One balance of credits for AI videos and AI images. Subscribe monthly or yearly, or buy a credit pack once.

  • Lite

    $20/month

    Billed monthly

    Choose Lite

    Images per month at HD

    Learn more
    Nano Banana Pro44 images
    Nano Banana86 images

    Videos per month

    30-second product demo13 videos
    60-second explainer5 videos
    • 2,000 credits per month
    • Up to 86 fast images
    • Standard queue
    • No added Potto watermark
    • Batch processing with AI tools
    • Not listed in public galleries
  • Pro

    $50/month

    Billed monthly

    Choose Pro

    Images per month at HD

    Learn more
    Nano Banana Pro111 images
    Nano Banana217 images

    Videos per month

    30-second product demo33 videos
    60-second explainer13 videos
    • 5,000 credits per month
    • Up to 217 fast images
    • Priority queue
    • No added Potto watermark
    • Batch processing with AI tools
    • Not listed in public galleries
  • Recommended

    Max

    $100/month

    Billed monthly

    Choose Max

    Images per month at HD

    Learn more
    Nano Banana Pro333 images
    Nano Banana652 images

    Videos per month

    30-second product demo100 videos
    60-second explainer40 videos
    • 15,000 credits per month
    • Up to 652 fast images
    • Highest priority queue
    • No added Potto watermark
    • Batch processing with AI tools
    • Not listed in public galleries

Videos use credits when you export, and starting one needs a balance that covers its export. Counts assume a 30-second product demo and a 60-second explainer with narration and 3 illustrations.

Thawline trailer for a low-poly 1990s-style racer FAQ

How Thawline trailer for a low-poly 1990s-style racer was made, what its prompt says, and how to make Product Screens videos like it with Potto.

  1. What is Thawline trailer for a low-poly 1990s-style racer?

    Thawline trailer for a low-poly 1990s-style racer is a motion graphics video by _nieGRAMotny_ in the Product Screens collection. A 30-second trailer for Thawline, a low-poly 1990s-style arcade racer built with Three.js.

  2. How was Thawline trailer for a low-poly 1990s-style racer made?

    Thawline trailer for a low-poly 1990s-style racer was made with three.js, Shader, Canvas, and Physics. It is part of the Product Screens collection of AI motion graphics videos on Potto.

  3. Is the prompt for Thawline trailer for a low-poly 1990s-style racer available?

    Yes. The full prompt behind Thawline trailer for a low-poly 1990s-style racer is on this page. Copy it, or click Use this prompt to open it in the Potto workspace.

  4. How long is Thawline trailer for a low-poly 1990s-style racer, and what is its aspect ratio?

    Thawline trailer for a low-poly 1990s-style racer runs 0:30 in a 16:9 frame.

  5. Can I make Product Screens videos like Thawline trailer for a low-poly 1990s-style racer with Potto?

    Yes. Click Use this prompt to load the prompt behind Thawline trailer for a low-poly 1990s-style racer into the Potto workspace. Potto renders its own version, and you can change the text and style before you export.

  6. Where can I watch the original Thawline trailer for a low-poly 1990s-style racer?

    Thawline trailer for a low-poly 1990s-style racer was first posted by its creator. Click View original to open that post in a new tab.

  7. Where can I find more Product Screens videos like Thawline trailer for a low-poly 1990s-style racer?

    Browse the Product Screens collection on Potto: 244 videos, each with its prompt, specs and source.